Allods OnlineAllods WarAllods 5.0 · Free ServerPlay Free

The Server

Rates, rules and the things we refuse to change

Everything below is a decision, not a default. Where Heart of the World and modern convenience disagreed, we wrote down which one won and why.

Rates

Fast enough to have an evening. Slow enough to have a journey.

High-rate servers hit the level cap in a weekend and empty out in a month. Pure x1 asks for a schedule most adults no longer have. We landed deliberately between the two.

x3

Experience

Applies to quests, kills and exploration alike.

x2

Item drop

Boss and world-drop tables scale together; nothing is reweighted by hand.

x2

Gold

Tuned against repair and reagent costs so the economy stays tight.

x2

Reputation

Faction grinds are shorter without removing them.

x1

Crafting speed

Untouched — crafting is a profession, not a formality.

Stock

Character stats

Patch 5.0 replaced the old fourteen-stat sheet with the Vigor and Stamina system — Proficiency, Brutality, Determination, Luck and the rest. It runs here exactly as it shipped: no server-side coefficients, no hidden multipliers.

Rates are frozen for the lifetime of the server. If we ever propose changing them, it goes to a public vote on the Discord thirty days in advance — and a "no" means no.

House rules

Six commitments, in plain language.

No pay-to-win, defined precisely

Nothing that affects a character can be obtained with money — not stats, not gear, not experience, not inventory slots, not repair costs, not a queue position. Donations are anonymous to staff and grant nothing in-game.

One account, one advantage: your time

Multiboxing is allowed for gathering and travel, and blocked in battlegrounds, the Arena of Death and Dominion. Automation of any kind — bots, packet clients, macros that play for you — is a permanent ban on first offence.

Bug fixes yes, redesigns no

If a spell does not match its 5.0 tooltip, we fix the spell. If a spell is unpopular but works as designed, we leave it. Every change ships with a public patch note explaining which of the two it was.

Staff play like everybody else

Game masters hold no items, levels or currency they did not earn on a normal character, and administrative accounts are separate and logged. The log is published monthly.

One shard, open to everyone

Hosted in Frankfurt, Germany. Chosen for balanced ping across Europe, the Middle East and North America. Patch notes and support are written in English because it is the widest common ground for an international player base — not because anything here is English-only. Global chat is whatever the people in it speak, the Discord runs channels in other languages, and nobody needs fluent English to get help.

No wipes — a written promise

Characters are permanent for the lifetime of the project. If the project ever ends, we announce it at least ninety days ahead and release the tooling so the community can continue.

The Astral

Ships, charts and the fog between allods.

The Astral is not a loading screen with weather. It is a navigable ocean — four layers of seven sectors each — and every layer deeper is a harder crew requirement and a better reason to go.

  • Build and crew a ship. Hulls, guns and engines are guild projects. Someone steers, someone fires, someone repairs.
  • Earn your charts. Only the first sector of each layer is open to everyone — the rest take astral maps assembled from scraps won in the Wild Lands of Umoyr.
  • Go deep for the good gear. The further the sector, the better the loot — and the meaner everything guarding it.
  • Lose things. Demons in the fog, ambushes at the border, a bad jump. The Astral is dangerous, and we kept it that way.
Ruined towers silhouetted along a cliff edge above dark water at night, under a heavy violet sky
What the cataclysm left standingEvery ruin on this map used to be somebody. Most of them still have tenants.
Pale stone platforms and glowing flora scattered across a violet twilight landscape
Standing stones in the half-lightDeep astral terrain, where the ground stopped agreeing on which way is down.

Read it, then come argue about it.

Every rule on this page started as a thread in the community. The next one might be yours.