Experience
Applies to quests, kills and exploration alike.

The Server
Everything below is a decision, not a default. Where Heart of the World and modern convenience disagreed, we wrote down which one won and why.
Rates
High-rate servers hit the level cap in a weekend and empty out in a month. Pure x1 asks for a schedule most adults no longer have. We landed deliberately between the two.
Applies to quests, kills and exploration alike.
Boss and world-drop tables scale together; nothing is reweighted by hand.
Tuned against repair and reagent costs so the economy stays tight.
Faction grinds are shorter without removing them.
Untouched — crafting is a profession, not a formality.
Patch 5.0 replaced the old fourteen-stat sheet with the Vigor and Stamina system — Proficiency, Brutality, Determination, Luck and the rest. It runs here exactly as it shipped: no server-side coefficients, no hidden multipliers.
Rates are frozen for the lifetime of the server. If we ever propose changing them, it goes to a public vote on the Discord thirty days in advance — and a "no" means no.
House rules
Nothing that affects a character can be obtained with money — not stats, not gear, not experience, not inventory slots, not repair costs, not a queue position. Donations are anonymous to staff and grant nothing in-game.
Multiboxing is allowed for gathering and travel, and blocked in battlegrounds, the Arena of Death and Dominion. Automation of any kind — bots, packet clients, macros that play for you — is a permanent ban on first offence.
If a spell does not match its 5.0 tooltip, we fix the spell. If a spell is unpopular but works as designed, we leave it. Every change ships with a public patch note explaining which of the two it was.
Game masters hold no items, levels or currency they did not earn on a normal character, and administrative accounts are separate and logged. The log is published monthly.
Hosted in Frankfurt, Germany. Chosen for balanced ping across Europe, the Middle East and North America. Patch notes and support are written in English because it is the widest common ground for an international player base — not because anything here is English-only. Global chat is whatever the people in it speak, the Discord runs channels in other languages, and nobody needs fluent English to get help.
Characters are permanent for the lifetime of the project. If the project ever ends, we announce it at least ninety days ahead and release the tooling so the community can continue.
The Astral
The Astral is not a loading screen with weather. It is a navigable ocean — four layers of seven sectors each — and every layer deeper is a harder crew requirement and a better reason to go.


Every rule on this page started as a thread in the community. The next one might be yours.